DEAD TO RIGHT 2 - Game for pc

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GAME Descricption

Dead to Rights II is strangely evocative of the sorts of purely violent action games that were popular in the late '80s and early '90s. That's actually what's pretty amazing about it. It's this raging, no-nonsense killing spree that lasts maybe eight hours. Practically every level is exactly the same, but the vicious shooting action is executed well enough to carry the game all the way to the bitter end. The original Dead to Rights landed on the Xbox back in 2002, where it proved to be an extremely challenging and fairly ambitious action game with a surprisingly convoluted storyline. This sequel offers a distilled version of that same experience, though without any of those pesky minigames or coherent story sequences that get in the way of blasting one corridor full of bad guys into oblivion after another. Frankly, Dead to Rights II feels like a budget game, since most aspects of it seem pretty dated. But while it's not the flashiest game in town, nor does it offer much bang for the buck, that doesn't mean Dead to Rights II isn't worth playing. It's worth checking out if you're the sort who yearns for the days when games just didn't need to justify themselves.
The gun combat has been handled with an auto targeting system and works quite well, but occasionally the camera has trouble staying on the action. One of the biggest inspirations from Max Payne has to be the bullet time effect. You can slow down the game’s motion and easily target multiple enemies more efficiently and effectively.

The hand-to-hand combat is nowhere near as enjoyable as the gunplay. The range of moves feels rather limited and the weapons such as the swords, broken beer bottles and knives feel underpowered.

One of the coolest moves Jack can execute involves disarming enemies. If you run up to an enemy and press the B-button, Jack will disarm the enemy in slow motion in a very cool, but brutal manner. There are some other cool moves that Jack can do such as use enemies as human shields (at the obvious expense of any stealth). However, you will sometimes see Bosses use there own men as shields which is rather quite effective and adds some more difficulty when battling the Bosses. The AI is fairly unbalanced. You’ll sometimes see enemies take cover and other times you’ll see enemies just stand out in the open asking to be shot.

You won’t be alone while blasting enemy after enemy. You’ll always have your canine sidekick Shadow to help you out. Shadow can kill or injure enemies at your command. Like the bullet time, there is a meter that shows when you can and can’t call Shadow in for help.
Game Screen shots

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